So Mass Effect had managed to convince me to play just a little while longer with the surprise of expansive exploration. “Just a little while longer” soon became “beating it for the third time” in the space of a few weeks, for the sole purpose of character development.
To begin, here is an actual conversation I had with Teph at the start of my latest playthrough, in which I try to figure out my (female) commander’s path in life:
Mana: This time, Shepard’s gonna be a little Renegade; bitchy when trying to make a point, but she’ll say and do nice things for people if it doesn’t put her out. But I’m trying to decide if I should make her fall in love with Kaiden.
Teph: Oh?
M: Well, see… I was thinking about how in Mass Effect 2, when [SPOILER REDACTED], she’ll probably gravitate towards Renegade, cuz I know I’d be super cranky if that happened to me. Perhaps to twist her even more, I should have her fall in love with Kaiden and then choose him to [SPOILER REDACTED], so that in the second game she’ll have every reason to be even more fucked up, after having lost both her [REDACTED] and her [REDACTED].
T: *stares at me* You’re thinking way too hard about this.
Perhaps I am. But I’ve never created characters before. I didn’t even realize that was what I was doing in this game until I had the exchange with Rob above. But with the knowledge that the decisions you make, the people you help, the people you allow to die in this game carry over to the next two games where they’ll snowball and flesh out your character and your galaxy, thus creating an almost limitless number of endings in the third volume, I couldn’t help but to attempt some manner of forethought in the path I was driving my character.
Hence why I’ve played this game three times so far. Each Commander Shepard I created with different personalities and relationships to other characters, so that when I eventually get the second and third games, I can choose from a few different destinies and see where they lead the character by the end of the tale.
I think that’s what I like so much about this series. I’ve never identify with blank slate protagonists that you’re supposed to shape as yourself because I never liked playing pretend (you can barely get me in a Halloween costume. Don’t even think about cosplay!). Although you certainly can play the game role playing as Commander Shepard, I felt like Bioware made it possible for me to feel like I am in control of the path that Commander Shepard can take in her life. I didn’t shape my character’s personality after my own so that I can play pretend and be a space hero, I actually shaped my character around events and interactions with others that occur before and during the game. I feel like I’ve been given the chance to tell a story.
I wasn’t convinced I’d be enamored with Mass Effect. But with Saren on the run for the third time, I’d better start looking forward to getting my hands on ME2!