The Online Home of Rob & Jenny Haines
  • Facebook
  • Twitter

By all rights, I should be terrified of video games. Not just the ones that are legitimately terrifying, but ordinary ones. To be specific: side-scrolling platformers, shooters, and badly-executed action-adventure titles. I don’t speak of Limbo, Call of Modern Splodey Stuff, or The Old Republic, but of older games. Games created in the 80’s and 90’s, when the industry was still largely under the impression that it was for kids. However, much like 80’s cartoons, certain video games held the power to terrorize young minds far beyond the intention of the developers. I’m sure some psychologist could be paid well enough to insist I developed a mild form of PTSD as a result of playing games as a kid. A very young kid. Seriously, I was playing video games before I could read, and I learned to read in kindergarten.

The first game to terrify me so ruthlessly was the original Metroid. I don’t remember when we got this game. Much like my parents and older brother, it simply exists in the earliest parts of my memory. Unlike my parents and older brother, however, I can’t think of it without feeling vaguely uneasy. This anxiety jumps a few pegs if I hear the original Norfair theme, which I am listening to at this very moment to supplement the authenticity of this post. It is quite literally making me sick to my stomach. If I close my eyes, I can still picture those horrid purple bubbles trapping me inside the endless maze. I can hear the sound of morph ball bombs dropping and detonating. I can taste the bitter tang of my own hopelessness.

Following in the footsteps of Gunpei Yokoi’s unintentional fearmongering is the first Jurassic Park title for the Super Nintendo. This one can’t be blamed on the barely-formed fine motor skills and suboptimal rational processing skills of a 5-year-old. No, I was probably 9 or 10 when I played this title, which both amuses and shames me. The same faint nausea steals back into my gullet when I think of exploring the Visitor’s Center or Raptor Pen, and the T-rex theme still puts me on edge. Judging from the YouTube comments on the videos, though, it seems I wasn’t the only kid to be simultaneously confused and terrified by this particular game.

The third and final installment in this triptych of terror is Star Wars: Dark Forces. Released in 1995, this is another title whose primal panic I should have well outgrown by the time I played it. Still, as I’ve confessed publically, I was a scaredy-cat as a kid. The third stage of this game (the one where you first meet the sewer monsters that EAT YOUR FACE while honking in their horrible DEMON GOOSE voices) frightened me so badly that I actually stopped playing the game for several months. I distinctly remember paging through the manual, wishing I could find my way through the sewer level and experience all the fun weapons and enemies promised in later stages. Over time, this longing steeled my resolve, and I was able to face down those writhing tentacle masses instead of tucking tail. The taste of victory was sweeter for it, perhaps, but the memory of that fear is still with me to this day.

Simply put, certain games provoked such a visceral and all-encompassing reaction in my pre-adolescent self that I should have been traumatized away from the medium in general. People have certainly given up childhood pastimes for far less. If a broken bone can stop a kid from playing soccer, months of nightmares would certainly qualify as an acceptable deterrent. Still, after digging up all the theme music, watching all the old footage, and reliving that same fear, I want nothing more than to play through all of those games again. Let those cool kids have their soccer; while they’re kicking a ball around, I will be taking my life into my hands and overcoming terrors they could not begin to fathom.

I love this hobby.

6 RESPONSES TO 'Guest Post: Where Angels Fear to Tread'

  1. fst0pped says:

    Don’t know what your opinion of Derren Brown is, but he did an experiment with a guy on an arcade machine in a pub, and there may be some clues to the enjoyment of that mindless terror in this video. Must admit, first time I saw this it shook me up a bit:

    http://video.google.com/videoplay?docid=-2428437236878343763

    I’m sneaking round a factory full of heavily armoured guards with just a camera for a weapon at the moment and it’s terrifying. Brilliant.

  2. Rob says:

    I remember seeing that at the time; great bit of trickery! I’m a huge wuss; I’ve got a copy of Amnesia: The Dark Descent in my Steam collection which I’ve never plucked up the courage to play.

    That said, Minecraft is just about my perfect scare-factor game. When I’m half a mile down, swept into the abyss by an underground stream, running low on torches, and a zombie whispers in my ear…

  3. H-bomb says:

    ^ or even worse, you’ve just found a delicious diamond vein, and are heading for the exit as quickly as your cuboid legs will carry you – and then you hear it. *ffffsssssssttttt!*

    My protective parents didn’t let me play adult-themed games when I was young, in an attempt to preserve some semblance of normality. Well, I sure showed them!

    The only example of being scared that I can think of is when playing Tomb Raider 2 at age 9. The designers were kind enough to include giant spiders on level 15: http://tombraiders.net/stella/walks/TR2walk/screenshots/xian133.jpg
    They were big enough to stop me from playing for days, until I managed to convince myself that they were ultra-realistic robots.

    Unlike the brave OP, I won’t be re-playing that level any time soon – I simply don’t have the stones.

  4. Rob says:

    Worst thing is the bug which sometimes causes monsters to spawn in your house when you go to sleep. Soft fade to black, followed by a horde of zombies chewing on your face until a passing creeper does a Jackson Pollock on your bedroom.

  5. fst0pped says:

    @Rob: Exactly the same experience with Amnesia: Dark Descent. Got it as part of the pre-Portal 2 bundle and I’ll never play it because I know it will stick with me. Have wondered in the past if people who enjoy horror films have a gland missing somewhere, but I generally have a very high suspension of disbelief and this carries through into my gaming.

    Creepers in Minecraft and sudden headcrabs in Half Life are about my limit.

  6. Lee Collins says:

    Amnesia: The Dark Descent is the only game I’ve ever had to psyche myself up to play as an adult. I played it in the dark with headphones, and holy hell was it terrifying. I have a similar ability to suspend disbelief, so I guess I’m just missing a gland somewhere because despite the terror, I can’t say I didn’t love the experience.

LEAVE A COMMENT

viagra online without prescription