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	<title>Generation Minus One</title>
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	<link>http://www.generationminusone.com</link>
	<description>Catching up on the in-jokes you missed first time around.</description>
	<lastBuildDate>Sun, 06 Nov 2011 22:44:52 +0000</lastBuildDate>
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		<title>Sabbatical</title>
		<link>http://www.generationminusone.com/archive/sabbatical/</link>
		<comments>http://www.generationminusone.com/archive/sabbatical/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 22:44:52 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=907</guid>
		<description><![CDATA[Three and a half years ago we started Generation Minus One, and every Monday since then we&#8217;ve posted a comic. We&#8217;ve had lots of fun coming up with these one-off comics, videogaming gags and the occasional short string of vaguely plot-oriented strips, and it&#8217;s taught us a lot about all aspects of making comics, and [...]]]></description>
			<content:encoded><![CDATA[<p>Three and a half years ago we started Generation Minus One, and every Monday since then we&#8217;ve posted a comic. We&#8217;ve had lots of fun coming up with these one-off comics, videogaming gags and the occasional short string of vaguely plot-oriented strips, and it&#8217;s taught us a lot about all aspects of making comics, and given us an opportunity to hone our skills. But for the past few months it&#8217;s become increasingly obvious to us that we need to take a step back and reassess what we want to achieve with Generation Minus One. The one-offs haven&#8217;t been exciting us the same way they used to, and the necessary retirement of the Teph &amp; Mana characters was the final nail in the coffin of the embryonic &#8216;plot&#8217; we&#8217;d been working towards since the beginning. At the same time, we started coming up with new comic ideas that we wanted to work on, ideas which were already more developed in terms of plot and character, ideas with more potential than just being another weekly videogame gag strip on the internet.</p>
<p>So we&#8217;ve decided to take a short sabbatical for November and December to focus exclusively on these new ideas, and ensure that when we return we have something that excites us, something which inspires us to work hard and become better artists and writers and all the other skillsets which go into making comics. Thank you to everyone who&#8217;s stuck with us through the past three and a half years, and when you see what we have planned, I hope you&#8217;ll be as excited as we are!</p>
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		<title>The Floor Is Lavaaaaaaaaaaa!</title>
		<link>http://www.generationminusone.com/archive/the-floor-is-lavaaaaaaaaaaa/</link>
		<comments>http://www.generationminusone.com/archive/the-floor-is-lavaaaaaaaaaaa/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 07:42:45 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=901</guid>
		<description><![CDATA[By god, I don&#8217;t have a Kinect, and at this rate probably never will, but if I did&#8230; Aimed at “three-year-olds or college dorm rooms full of drunken 20-year-olds,” says Tim Schafer. Yeah. If I had either of those this would be a must-have.]]></description>
			<content:encoded><![CDATA[<p>By god, I don&#8217;t have a Kinect, and at this rate probably never will, but if I did&#8230;</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/aallkJED2UQ" frameborder="0" allowfullscreen></iframe></p>
<p>Aimed at “three-year-olds or college dorm rooms full of drunken 20-year-olds,” says Tim Schafer. Yeah. If I had either of those this would be a must-have.</p>
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		<title>Dominéd</title>
		<link>http://www.generationminusone.com/archive/domined/</link>
		<comments>http://www.generationminusone.com/archive/domined/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 21:03:51 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=898</guid>
		<description><![CDATA[League of Legends just launched their new game mode, Dominion, so this evening &#8211; despite jet lag and it being hot enough in here to roast a small newt to a crispy finish &#8211; I popped on to give it a go. First, the bad: the devs haven&#8217;t worked out how to get AI working [...]]]></description>
			<content:encoded><![CDATA[<p>League of Legends just launched their new game mode, Dominion, so this evening &#8211; despite jet lag and it being hot enough in here to roast a small newt to a crispy finish &#8211; I popped on to give it a go.</p>
<p>First, the bad: the devs haven&#8217;t worked out how to get AI working on it, so no playing against bots to get a feel for the new map, mechanics, items, etc. When I went to check the lay of the land it was desolate, not even easily-dominated minions to squish, but after running round for a couple of minutes I felt comfortable enough to give it a try.</p>
<p>To follow on, the good: whereas common-or-garden League of Legends is a carefully weighted strategic affair, reading the battlefield, slowly inching forward when the chance presents itself until the inevitable moment where two teams clash and one of them dies in a shower of particle effects, on first impressions Dominion is the perfect foil to that, a frantic, chaotic dash for points, holding territory king-of-the-hill style for seconds at a time, spiralling round the outer track of the map as the opposing team lunges to neutralise your advantage. It feels like one continuous rolling teamfight, from about a minute and a half in until the destruction of one of the two nex&#8230;i?</p>
<p>And while it&#8217;s still riddled with the same douchecrumpets who insist on bitching about everything under the sun, it feels fresh and exciting. I&#8217;m not sure I&#8217;ll play it with the same fervour I played the original map with &#8211; it&#8217;s rather too frenetic for more than one match a night &#8211; but for now it&#8217;s an interesting alternative if I want a splash of fast-action PvP to spice up an extended session.</p>
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		<title>Three Things</title>
		<link>http://www.generationminusone.com/archive/three-things/</link>
		<comments>http://www.generationminusone.com/archive/three-things/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 19:15:03 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=895</guid>
		<description><![CDATA[- Writing about games writing always risks getting stuck in an infinite feedback loop and ending up a gibbering wreck, but I couldn&#8217;t not mention Alec Meer&#8217;s superb article on Bastion over at Rock Paper Shotgun. It does exactly what great games retrospectives should do: evoke the emotion of playing the game, alongside deeper considerations [...]]]></description>
			<content:encoded><![CDATA[<p>- Writing about games writing always risks getting stuck in an infinite feedback loop and ending up a gibbering wreck, but I couldn&#8217;t not mention Alec Meer&#8217;s <a href="http://www.rockpapershotgun.com/2011/09/14/true-grit-back-to-bastion/">superb article on Bastion</a> over at Rock Paper Shotgun. It does exactly what great games retrospectives should do: evoke the emotion of playing the game, alongside deeper considerations of the questions asked by the game. Of course, it helps that Bastion raises those questions in the first place, but it&#8217;s still a thought-provoking piece (even if I do disagree with his opinion of the art style).</p>
<p>- For the three or four of you out there who still don&#8217;t own a copy of Portal, it&#8217;s still <a href="http://www.learnwithportals.com/">available free</a> for a couple more days. At this rate, every Steam client should just come with Portal and Team Fortress pre-installed. And speaking of using games as educational aids, I haven&#8217;t checked out <a href="http://minecraftteacher.net/">the Minecraft teacher</a> for a while&#8230;</p>
<p>- Shameless plug time: Moving away from gaming for a moment, I want to mention my new audio project, <a href="http://leparicuisine.blogspot.com/">Postcards From Lepari</a>. Every day I&#8217;m writing, producing &amp; podcasting a short piece of fiction , two-minute snapshots of a city on the verge of revolution. Stop on by and have a listen, and let me know what you think.</p>
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		<title>The Internet</title>
		<link>http://www.generationminusone.com/archive/the-internet/</link>
		<comments>http://www.generationminusone.com/archive/the-internet/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 19:14:04 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=893</guid>
		<description><![CDATA[It is full of things. Things such as this, which makes me embarrassed to be a gamer, which makes me cringe when game-averse colleagues make sweeping generalisations about this artform that I love based on the bloody misogynistic slaughter carried out by their children/friends/ex-partners. It&#8217;s also a marvel of technology and convenience, bringing creative people [...]]]></description>
			<content:encoded><![CDATA[<p>It is full of things. Things such as <a href="http://yfrog.com/nwetxgj">this</a>, which makes me embarrassed to be a gamer, which makes me cringe when game-averse colleagues make sweeping generalisations about this artform that I love based on the bloody misogynistic slaughter carried out by their children/friends/ex-partners.</p>
<p>It&#8217;s also a marvel of technology and convenience, bringing creative people together and giving us a stronger sense of community than perhaps we&#8217;ve had at any point in history. And when it takes me thirty-two seconds to find a perfectly serviceable facsimile of the Gears font created by a fan, download, install, and be ready to add the finishing touches to this week&#8217;s <a href="http://www.generationminusone.com/comic.php?180">comic</a>, I can&#8217;t help but be impressed.</p>
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		<title>Mawwiaaage&#8230;</title>
		<link>http://www.generationminusone.com/archive/mawwiaaage/</link>
		<comments>http://www.generationminusone.com/archive/mawwiaaage/#comments</comments>
		<pubDate>Sun, 04 Sep 2011 21:31:51 +0000</pubDate>
		<dc:creator>Jenny</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=888</guid>
		<description><![CDATA[Eleven years ago, on opposite sides of the globe, two teenagers were left unsupervised on the internet. Last Friday, we got married. Squeeeeeeeeeeeeeeeeeeeeeeeeee! Over the last few months, our attention&#8217;s been taken up by planning and execution, logistics and tradition. No one warns you that you&#8217;ll be spending an immeasurable amount of brain energy debating [...]]]></description>
			<content:encoded><![CDATA[<p>Eleven years ago, on opposite sides of the globe, two teenagers were left unsupervised on the internet. Last Friday, we got married.</p>
<p>Squeeeeeeeeeeeeeeeeeeeeeeeeee!</p>
<p>Over the last few months, our attention&#8217;s been taken up by planning and execution, logistics and tradition. No one warns you that you&#8217;ll be spending an immeasurable amount of brain energy debating things like the merits of importing regional sausages, or whether that Muse track is twenty-one seconds too long for the reception playlist. While we&#8217;ve been managing to get comics up (barely) on time each week, we let posting regular updates and opinion articles on the blog slip. </p>
<p>All that effort culminated this weekend in a fantastic day with good friends, blah blah blah&#8230; but the point is, we&#8217;ve missed Gen-1 and we&#8217;ll be making every effort to get back to normal over the next few weeks.</p>
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		<title>Diamonds &amp; Purls</title>
		<link>http://www.generationminusone.com/archive/diamonds-purls/</link>
		<comments>http://www.generationminusone.com/archive/diamonds-purls/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 22:07:41 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=880</guid>
		<description><![CDATA[Me and graph paper go way back. My dad had huge, irregular-shaped semi-transparent sheets of the stuff which I&#8217;d steal to draw out increasingly complex Hero Quest campaigns; I mapped at least half of Lords of Midnight with my friend Nick before his Spectrum started to give out an entirely different pitch of whine and [...]]]></description>
			<content:encoded><![CDATA[<p>Me and graph paper go way back. My dad had huge, irregular-shaped semi-transparent sheets of the stuff which I&#8217;d steal to draw out increasingly complex Hero Quest campaigns; I mapped at least half of Lords of Midnight with my friend Nick before his Spectrum started to give out an entirely different pitch of whine and the tape quietly tore itself to shreds; and in the endless weekends of youth, I&#8217;d use it to plan pixellated aliens and spaceships which I&#8217;d painstakingly code into BASIC before losing track of what exactly the game was I wanted to make.</p>
<p>So when Jenny asked me last winter whether I would like a scarf, my first reaction was to reach for a 2B pencil. And this was the result:</p>
<p style="text-align: center;"><a href="http://www.generationminusone.com/wp-content/uploads/2011/08/IMG_0057.png"><img class="aligncenter size-full wp-image-882" style="border: 0pt none;" title="IMG_0057" src="http://www.generationminusone.com/wp-content/uploads/2011/08/IMG_0057.png" alt="It's my sssssssssscarf!" width="500" height="375" /></a></p>
<p style="text-align: left;">When I posted this image on Twitter last week, it generated considerable attention, so as a follow-up I thought I&#8217;d make a quick post about the design. Let me stress, first of all, that I know only just enough about the actual process of knitting to know what can and can&#8217;t be done. There are plenty of good video tutorials on how to knit, covering everything from the basic mechanics to more complex techniques like intarsia &#8211; creating patterns with multiple colours to form the creeper&#8217;s face above &#8211; so I won&#8217;t go into the actual process here. If you have any recommended tutorials, feel free to post them in the comments.</p>
<p style="text-align: left;"><a href="http://www.generationminusone.com/wp-content/uploads/2011/08/Creeper-face-design.png"><img class="alignright size-full wp-image-883" style="margin: 10px; border: 0pt none;" title="Creeper-face-design" src="http://www.generationminusone.com/wp-content/uploads/2011/08/Creeper-face-design.png" alt="" width="200" height="300" /></a>As pixel-art designs go, the Creeper pattern is a fairly straight-forward one to start with. It&#8217;s already visibly divided into pixels, and can be created with the use of just two colours of yarn, black and green. The real creeper design actually uses four or five different shades of green, but unless you have the patience to switch between balls of yarn every four or eight stitches for the entire length of the scarf it might be better to either pick a single colour of green or use a variegated green yarn as we did here.  You can see the pixel design over to the right; 8 pixels across gives us enough resolution to render the whole of the creeper&#8217;s face.</p>
<p style="text-align: left;">Given that this scarf was knitted entirely in knit stitch &#8211; keeping things as simple as possible &#8211; the question then becomes how many stitches should make up a single pixel? When we designed this pattern we estimated that a pixel should be a 4&#215;4 block of knit stitches. However, it became obvious as Jenny started knitting that stitches aren&#8217;t necessarily the same size horizontally and vertically. I suspect this may be something that varies depending on your individual knitting style, but in this case we ended up creating each pixel as 6 rows of 4 stitches each.</p>
<p style="text-align: left;">Guided by this principle, the first 12 rows (2 vertical pixels) are each constructed of 32 knit stitches (8 horizontal pixels) of green, before we start having to worry about the added complexity of intarsia knitting the black yarn into the pattern. The next 12 rows are 4 Green, 8 Black, 8 Green, 8 Black, 4 Green, to make the eyes.  The third set of 12 rows is 12 Green, 8 Black, 12 Green, followed by 12 rows of 8 Green, 16 Black, 8 Green. Finally 6 rows of 8 Green, 4 Black, 8 Green, 4 Black, 8 Green finish off the face.</p>
<p style="text-align: left;">That&#8217;s the tricky bit done; after that, just carry on down with the green yarn until the scarf is as long as you want it or you run out of yarn. There you have it; a creeper to call your own, to gently warm your vulnerable neck with its soothing hiss.</p>
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		<title>Godlike</title>
		<link>http://www.generationminusone.com/archive/godlik/</link>
		<comments>http://www.generationminusone.com/archive/godlik/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 06:22:07 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=876</guid>
		<description><![CDATA[We&#8217;ve been excited about From Dust since its announcement, so it would be remiss of us not to get even more excited about its imminent launch whenever someone throws the big XLBA switch this afternoon. And accordingly, there&#8217;s a launch trailer: With Bastion last week and this today, it&#8217;s been an excellent summer so far. [...]]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve been <a href="http://www.generationminusone.com/comic.php?129">excited about</a> From Dust since its announcement, so it would be remiss of us not to get even more excited about its imminent launch whenever someone throws the big XLBA switch this afternoon. And accordingly, there&#8217;s a launch trailer:</p>
<p><iframe width="560" height="349" src="http://www.youtube.com/embed/5J-KPbXa638?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>With Bastion last week and this today, it&#8217;s been an excellent summer so far. And if you haven&#8217;t played the Bastion demo, you&#8217;re a bad person.</p>
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		<title>Tiddley-Dithm</title>
		<link>http://www.generationminusone.com/archive/tiddley-dithm/</link>
		<comments>http://www.generationminusone.com/archive/tiddley-dithm/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 19:07:33 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=871</guid>
		<description><![CDATA[Theatrhythm. As Square-Enix spinoff subtitles go, it&#8217;s decidedly tame. Lacking the numerical complexity of Kingdom Hearts Long Division Xtreme or the simplicity of Final Fantasy Dissidia: Dewey Decimal System, Thetan Ribbons is going to have to stand on its own merits, which so far appear to be consist of a generous handful of Dance Dance [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.square-enix.co.jp/t_ff/">Theatrhythm</a>. As Square-Enix spinoff subtitles go, it&#8217;s decidedly tame. Lacking the numerical complexity of Kingdom Hearts Long Division Xtreme or the simplicity of Final Fantasy Dissidia: Dewey Decimal System, Thetan Ribbons is going to have to stand on its own merits, which so far appear to be consist of a generous handful of Dance Dance Revolution crossed with some of the ugliest super-deformed interpretations of much loved characters seen on a portable system.</p>
<p>Still, the potential for <a href="http://www.generationminusone.com/comic.php?172">reinterpreting fan favourites is huge</a>. And just like Ehrgeiz and Dissidia and all the others over the years, I&#8217;m sure Teatree Ritalin will sell a bundle whether it&#8217;s any good or not.</p>
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		<title>Mercenary (adj)</title>
		<link>http://www.generationminusone.com/archive/mercenary-adj/</link>
		<comments>http://www.generationminusone.com/archive/mercenary-adj/#comments</comments>
		<pubDate>Tue, 05 Jul 2011 21:12:26 +0000</pubDate>
		<dc:creator>Rob</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.generationminusone.com/?p=868</guid>
		<description><![CDATA[I spent most of the past weekend buried in Minecraft, playing with the newly-added pistons and fashioning all sorts of secret doors and the like, then once I finally forced my way through the server queue for League of Legends, spent a number of hours struggling not to die horribly and repeatedly. So I almost [...]]]></description>
			<content:encoded><![CDATA[<p>I spent most of the past weekend buried in Minecraft, playing with the newly-added pistons and fashioning all sorts of secret doors and the like, then once I finally forced my way through the server queue for League of Legends, spent a number of hours struggling not to die horribly and repeatedly. So I almost missed the internet&#8217;s latest controversy du jour.</p>
<p>By the torrent of vitriol spewing across comment threads and forums like a deleted scene from The Exorcist, I assumed something distinctly nefarious had been uncovered, foul play of the highest order. This crime against humanity? </p>
<p>No deleting of save files in Resident Evil: The Mercenaries 3D. A game which exists purely as a high-score challenge, a playground of levels, characters and weapons to play in an odd moment here and there. A frivolous bit of fluff to while away the hours until titles worth playing emerge for your nascent handheld.</p>
<p>The thrust of the argument seems to be that Capcom are screwing over pre-owned players by preventing them from playing it as-new. So there&#8217;ll be someone else&#8217;s score on the boards? Someone else will already have gone through the onerous bullshit required to unlock all the fun stuff? This isn&#8217;t Capcom denying you the right to progress through a narrative, nor locking significant chunks of content away if you dared not to thrust your wallet, cards and all, into the gaping maw of the preorder system.</p>
<p>Don&#8217;t get me wrong, I don&#8217;t support the lack of a reset option as a design decision, but this is hardly the first game in history not to have the means of resetting high score tables and unlockables. The original Smash Bros had a similar system, and no-one batted an eyelid. The real issue here &#8211; lost amongst the mad ravings of the oft-infuriated &#8211; is not that Capcom may or may not be trying to deincentivise pre-owned sales, but that the handheld game they&#8217;re selling as a fully-fledged experience is nothing more than a couple of bonus modes tacked together with a shiny 3D wrapper. </p>
<p>Whether that&#8217;s enough will be up for the market to decide. If not, I doubt the onerous prospect of wiping buttmuncher69&#8242;s scores off the leaderboards will deter many from saving significant wads of cash as the market floods with used copies. And there&#8217;ll be nothing Capcom can do to change that.</p>
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